Instant Activities


Title:  Mirror Mirror

Equipment:  cones for boundaries

Objective:

    The object of this activity is to keep the leader within reach when the teacher gives the signal.  The follower also has to
copy the actions of the leader.  The purpose of this activity is to practice changing directions, quickness, and shadowing.

Directions:

    Have students pair up and chose a leader and follower and spread out.  The leaders objective is to lose the follower,
while the follower has to keep up with the leader.  On the teachers signal the students can begin.  The teacher should
periodically stop the activity and have the students switch roles and partners.



Title: Foot Tag

Equipment:  Cones for boundaries, foam balls

Objective:

    To hit as many feet as possible during the time limit.  After throwing the ball, students retrieve it and continue to hit as
many feet as possible.  The objective is to avoid getting hit, while hitting others in the process.

Directions:

    Each student starts with a ball or two and spreads out.  On the signal they try to hit as many feet as they can keeping a
count.  They must also avoid geting hit by jumping, side stepping, sliding, and running.  Give positive feedback to
students who practice good "foot dodges".


Title:  Foot tag II

Equipment:  Cones for boundaries

Objective:

    To tag as many feet with your partner using your feet.

Directions:

    Have students team up with two or three and spread out.  The students are to step lightly and not to stomp others
feet.  On the signal they have to step on as many feet as possible, while avoiding avoiding others.  They have to practice
quick feet and step lighly to do well, using fakes also helps.


Title:  Trivia Tag

Equipment:  Cones for boundaries, Laminated trivia cards for one-third of class.

Objective:

    To have students work on thier fencing vocabulary while running.

Directions:

    Hand out approximately one-third of the class a laminated 3 x 5 index card with a question and an answer.  They are
the chasers in the game.  On the teachers signal they move throughout the space trying to tag the others.  When someone
is tagged they stop and ask the question, if they answer it right they are free.  If they answer wrong, they take the
question and try to tag someone else and no tagging back.  Questions have to be answered inless than 10 seconds.
Extra cards should be ready if two easy, or more are needed.


Title:  Juggling scarves

Equipment:  3 scarves per person, and juggling balls

Objective:

    To keep the scarves or balls in the air without dropping them.

Directions:

    Each student has three scarves, two in one hand and one in the other.  Starters should start with two in the dominant
hand and one in the weak hand.  The dominant hand throws the scarf across the body at a 45 degree angle, as the scarvf
reaches the focus point (where you want to throw the scarf, usually eye level) you throw the scarf in the weak hand in the
same angle and catch the first.  As the scarf from the weak hand reaches the focus point, you throw the last one in your
dominant hand, and catch the second. And finally you catch the third and you made a complete juggle. This helps
hand-eye coordination and peripheral vision.  Other ways you could juggle is columns, circle, and reverse cascade.
 


Title:  Push Off

Equipment: none

Objective:

    To knock the other person off balance.

Directions:

    Have each student pair up and stand facing each other with feet shoulder width apart and hands at thier sides.  On the
signal they put thier hands palm to palm and try to push and absorb each other.  You cant push to hard or you might fall
off balance and if you push to lightly you won't win.



Title:  Weight training

Equipment: weight room or calisthenics

Objective:

    To strengthen and stretch muscles involved in fencing.

Directions:

    Exercises such as sprints, running, jogging will increase stamina, while shuttle runs and figure eights will increase
quickness.  The fencers legs need spcecial conditioning, because they carry the burden for all actions especially offense.
Lunges and squats are especially important because most of fencing is weight bearing and will increase performance.
Forearm curls and grip strength is also important and should be worked on.  Full body streches from the feet to the head
should be done to pevent injuries.
 



Title:  To the beat

Equipment:  cd/tape player or musically inclined person, fully equiped fencing equipment

Objective:

    To practice striking and parrying to music, using rythym, timing and tempo.

Directions:

    Have students pair up and find a fencing stip to work on.  The teacher will give a combintion of attacks and parries to
be done to the beat.  Music from a cd player can be used or a drum using different beats.  The combinations can be
changed or altenated between partners.


Title:  Getting to know you

Equipment:  nerf football or balls that can be thrown.

Objective:

    Learn students names, while catching and throwing.

Directions:

    Have the students from a circle in a standing position.  Give one student an object they can catch and throw.  Have
the student state thier name then pass the ball to someone else.  After it has gone around a couple times, they say the
name of the person who threw them the ball and the name of the person they are throwing too.
 



Title:  Break the bank

Equipment:  2 hula hoops, cones for boundaries, 20 bean bags( 10 red, 10 blue), football flags, beanies for everyone in
class

Objective:

    To take gold from the other teams bank without getting caught.

Directions:

    Divide the class into two teams, give each team a colored beanie and football flags.  Each team is given a safe side
where they can't be caught, and is divided by a line or cones.  The object is to go to the other teams bank and steal as
much gold and get back to your safe zone without being caught.  If you are caught, by your flag being taken off, then you
go to jail.  Where you wait until someone tags you and you are free to go to safety or for the gold.  After five minutes the
team with the most gold wins.  This game involves changing directions, avoiding others, quickness and team strategy.
 
 


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