






1. Swim Relay
Players line up in relay teams and pull themselves along
(using kick boards or noodles) on their stomachs (or backs to simulate
the backstroke) over the course. Once the players reach the other side
of the course the quickly walk back to tag the next person in line.
The team that completes the course first wins.
2. Swim Medley
Divide students into teams of four participants, relay
style. Use four types of swimming strokes. Each student performs
one type of swimming stroke. The first team to complete four different
strokes wins.
3. Soccer Scatter:
This activity is preferably done in large outdoor grassy
area. Pair students
up. One partner has a ball at their feet while
the other while the other partner doesn't. On the teachers signal
the person with the ball dribbles throughout the coned off general space
while their partner runs/jogs all over the area. On the stop signal
the person with the ball traps the ball, the partner without the ball needs
to get in position to receive a pass. He/she calls for the ball,
the person with the ball makes a nice inside of the foot pass to the person
and they start moving again.
4. Pursuit:
Equipment: None
Area: Shallow or Deep end of pool
Object: To tag a free player.
Directions: Pairs of players station themselves
throughout the pool standing together. One pursuer and one pursue
are chosen to play. These two players must be in continual motion
at all times. In order to be tagged, the pursuer can link with one
of the pairs. The remaining partner becomes the new pursuer.
Variation: Make more than one set of pursuers and
pursues.
5. Jaws:
Equipment: None
Area: Deep end of pool
Object: To elude tag and be remaining free
player.
Directions: Choose one shark who continually treads
water in the middle of the deep end of the pool. All other players
line up on one side of the pool. The shark, with their back to the
players, calls out "jaws." All players have ten seconds to jump in
and swim to the other side in any manner possible without being tagged.
If tagged before reaching safety, that player also becomes a shark.
This process continues until there is a soul survivor.
6. Water Brick Relay:
Equipment: One diving brick per team
Area: Deep end of pool
Object: To complete brick pass before opponents.
Directions: Have a team line up, one behind the
other. On command, the first person passes the brick between the
legs to the next player, who passes it over the head to the next
and so on. This process continues until the brick reaches the end
of the team. Once the brick reaches the end, all players turn around
and return the brick in the same manner. Everyone must tread
water the whole time. The first team finished by placing the brick
on the side of the pool is the winner.
7. Save the Whales:
Equipment: four kick boards, six elastic arm bands;
equipment depends on class size
Area: Shallow or deep end of pool
Object: Whales try to remain free; killer scouts
try to tag whales; peace scouts set whales free by removing the tags.
Directions: This game is begun when all scouts
have kick boards and whales are assigned to groups of two. Scouts of both
kinds must trap whales by remaining at all times on the surface.
Whales may use main advantage of surface dive to escape killers and peace
scouts. Scouts may corner whales for the catch. Killers must
place and elastic band on one of the two whales in a group to score.
Peace scouts score by collecting the tags. The game begins with the
killers having three tags and three whales already tagged. The game
is played
for a five-minute time limit.
8. Three Arm-Three Leg Race:
Equipment: Ties
Area: Shallow or deep end of pool
Object: To complete course with legs or arms tied
with partners.
Directions: Pair up in twos and then in teams,
if desired. Tie one set of arms and one set of legs together.
Pairs try to reach the other end of the pool to win, using any method
of travel.
Variations: May tie arms only or legs only. Players
not allowed to touch the bottom.
9. Army Ants:
Equipment: None
Area: Shallow end of pool
Object: To move queen ant from one end of the pool
to the other without getting her wet.
Directions: Teams of four, one designated as queen
ant. Three players line up single file, the queen is held in laid
out position above players with head pointing in direction of movement.
Players move to opposite end of pool, once there they switch positions.
Everyone must be queen ant once. The first team to complete the trip
wins.
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