Instant Activities
Keep it Clean

Equipment:
Many different types of balls.

Objective:
Try to pass the ball between partners without letting the ball touch the ground. If the task is too difficult, then choose another ball that is easier to pass. If the task is too simple, then choose another ball that is harder to pass.  Form students into groups of three or four.  The group chooses a ball they would like to pass to one another. One of the group members will start the activity by tossing the ball to a partner, who will then pass the ball to another player using any style of pass within their repertoire.



Scarf Tag

Equipment:
 2 scarves for each student
Cones for boundaries
 Hula hoops for each team

Objective:
  To get as many scarves as a team as possible. Have each student place the scarf in a back pocket or tucked into the back of their sweats or shorts.  Make sure they are not tucked in too far as then it will be too hard to "steal."  The students then begin to run around the gym and try to take the scarf of another student. When a student takes a scarf they are to place it in their teams hula hoop.  Students are not allowed to steal other scarves from the hula hoops.



Throw & Send It

 Equipment:
Different types of balls targets

Objectives:
Practicing the fundamentals of throwing and sending and develop hand-eye coordination.  Set up targets of various sizes and heights around the gym in stations.  Divide the class into groups and have the children go to the station which has a    different a ball.  The targets are spaced at different angles and distances from the tossing line. Students have an order (number) and take turns at the station.  At a time limit they move to the next station.  This can also be done exploratory by going to any station and on the whistle or you can make it a tourney by keeping score.



Jewels in the Crown

Equipment:
Four hoops.  The same number of colored balls as you have students in the class.  Any type of ball can be used.
 

Objective:
Four hoops are set up in the corners of the activity area.  At each hoop there are 3-4 students, and inside the hoop there is the same number of balls as there is children at the hoop. On a signal from the teacher, all the children begin to travel to other hoops and pick up balls (one at a time) and place it in their “home” hoop.  On a stop signal from the teacher, all children return to their “home” hoop and a count may be taken of balls in each hoop.  Redistribute the balls and resume play on a signal from the teacher.  Each student only can grab one ball at a time.


Clean Up Your Own Back Yard/Junkyard

Equipment:
20 cones or markers.  As many soft balls (yarn, foam, paper, sponges) as possible.
 

Objective:
Divide the area in half with cones, lines or markers.  Assign half the students to each side of the markers and scatter the softballs around the activity area. On a signal from the teacher, all the children work as fast as they can to “clean up their own backyard” by throwing the “trash” onto the other side of the activity area. Students can only throw one item at a time. Students must stop immediately after stop signal. Different skills may be used to move the items, e, g. throwing (overhand and underhand), kicking, hiking.



Watch It

Equipment:
8 balls (basketballs, playground, and gator)

Objective:
Split class up into groups of 10-12 students. The groups need to get into a circle.  The students hold hands and spread out, then they let go of hands.   To establish a pattern, the ball is passed underhand to someone across from where you are standing. The ball cannot be passed to a student to the immediate right or left.  Keep the same pattern once the game has begun.  When a student passes the ball to someone they call out their name.  The game is started with one ball, more
are added later.  The students walk in a circle while passing the ball.  The students can stand still or jog also.  Every player must touch the ball before it can go back to the person who started. The students are to keep the same established pattern as more balls are added.  Up to eight balls can be added before the teacher stops the game.



Run Down

Equipment:
Any type of ball that can be thrown and caught easily.  Make a variety of balls available.

Objectives:
The students find a partner and choose a ball they want to use.  If the teacher wants to tie the activity into a unit then choose the ball that correspond to the unit. The two students are student (A) and student (B). In the middle of the activity area the students stand a medium distance from their partner. Student (A) starts with the ball, and runs toward student (B). Student (A) throws student (B) the ball, then turns and runs the opposite direction.  Student (B) throws the ball to student (A) who makes an over-the-shoulder catch.  Student (A) then turns and makes a long throw to student (B).  Student (B) now runs toward student (A) and throws the ball to student (A), turns and runs the opposite direction.  Student (A) throws to student (B) who makes an over-the-shoulder catch.  Student (B) now makes a long throw to Student (A) and they start all over again.  The students continue this pattern until time is up.  Make sure the students have plenty of space to move without running into each other.



PAC Man

Equipment:
The gym and all the lines on the floor.  A soft ball. 10 cones.

Objectives:
Mark off area for activity and area in the middle. Two, three, or four students are PAC-men and
carry the balls to show it. On a start signal by the teacher, the class begins to run while PAC-men chase.  All students must stay on the lines that are on the gym floor.  The PAC-men tries to touch as many individuals as possible with the ball. When a player gets touched they go to the middle of the gym and into the marked area.  For the child to get out of the marked area another player must come to the coned area and touch the child.  On a stop signal by the teacher the students freeze.  New PAC-man is chosen. Only one person can come out of the coned area at a time.  You cannot get
multiple people out on the same visit.  Students must stay on the lines of the gym floor.



 Hot Potato

Equipment:
Cones for boundaries, music, and "throwing" equipment such as scarves, beanbags, yarn balls, playground balls, gator balls, yarn balls, junior basketballs, etc.

Objectives:
Write the various "throwing" challenges on white paper or poster board. Display the challenges for all students to see. Set up cones to establish boundaries and then scatter the equipment around the playing area. When students enter PE class have them partner up and choose ONE piece of equipment. When the music starts, partners perform the "throwing" challenge that requires the piece of equipment they selected (approximately 20 seconds). When the music stops, everyone FREEZES. The person with the throwing object or the person closest to the throwing object puts the equipment back, chooses a different piece of equipment, and then returns to his/her partner. When the music begins partners perform the "throwing" challenge that requires the NEW piece of equipment selected (approximately 20 seconds). Continue the activity until all students perform each of the "throwing" challenges. For safety reasons, use masking tape or basketball half court lines for partner groups to "throw" over.

The "Throwing" Challenges:
  Partner Juggle (scarf): stand two steps away from your partner and pass the scarf back and forth without dropping it.
  Underhand Throw (beanbag): stand four steps away from your partner and toss the beanbag without dropping it.
  Bowling (playground ball): stand six steps away from your partner and roll the playground ball so your partner does not have to move.
  Chest Pass (gator ball): stand six to eight steps away from your partner and chest pass the gator ball without dropping it.
  Overhand Throw (yarn ball): stand 8-10 steps away from your partner and overhand throw the yarn ball without dropping it.
  Cooperative Challenge (junior basketball): stand back to back with your partner and pass the junior basketball over/under.



 Equipment Fun & Forming Groups

Equipment:
Pairs of matching equipment, so that each student has his/her own piece however another students will have a matching piece. ex. beanbags, hoops, jump ropes, nerf balls, basketballs, etc.

Objectives:
Spread the pairs of equipment throughout the playing area. Have students enter the gym and pick up any piece of equipment. They are to start playing with the piece of equipment in a creative and safe manner and they should stay close to their personal space area. After about 3-4 minutes, form teams/partners by instructing the student to find the student with the matching piece of equipment. After they pair up they can make up an activity with that equipment between them.

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