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Agenda for Day 5
- Announcements
- Assignments
- Prototype Project Student Collaboration Groups formed
- Draft Project Proposal due Friday, April 4
- Bring to class three printed copies of your project proposal memorandum
- Readings
- For today's lecture/discussion: finish Chapter 1 of textbook
- For next lab: User Input through Dialog Boxes
- For next lecture/discussion: Begin Chapter 2 of textbook
- Today's topics and learning objectives: Designing for Users
After today's class, you should be able to- List the four basic activities in interaction design
- List the three key characteristics in interaction design
- Identify stakeholders for a given project
- Describe techniques used to generate alternative designs
- Describe ways to choose among alternatives
- References
- PowerPoint Slides for Day 5a [as *.ppt]
- Five simple slides to accompany the lecture/discussion of Designing for Users
- PowerPoint Slides for HCI History: Part 1 [as *.ppt]
- Developed by Georgia Tech HCI faculty
- From Psychology Today: Cashing in on Creativity at Work
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There are four basic types of skills we need to express our creativity:
- Capturing: It's important to pay attention to and preserve new ideas, even if they don't seem valuable at the moment. That's why artists and inventors carry pads everywhere and jot things down on napkins.
- Challenging: Difficult problems and situations may be scary, but they're wonderful for creativity, because they cause old ideas to "resurge" and multiple ideas to compete. We can spur creativity by seeking challenges and learning to manage failure.
- Broadening: Getting broad training--especially in areas outside our current areas of expertise--also boosts creativity, because it leads to more interesting interconnections.
- Surrounding: Multiple ideas--the stuff from which new ideas emerge can also be set in motion by interesting and diverse environments, both physical and social. A static environment--meaning the same old desk and the same old colleagues--is stifling