Agenda main content
Agenda for Day 13
- Announcements
- Assignments
- Return Program 1
- Mean score: 48.9 out of 50 (98%)
- Mean completion time: 3.0 hours
- Program 2 due Thursday
- Return Portfolios
- Mean score: 44.8 out of 50 (90%)
- Mean completion time: 4.7 hours
- Paper Prototype due next Wednesday
- Return Program 1
- Readings
- For today: finish Chapter 6 of textbook
- For next lab: Multiple-Document Interface
- Today's Activities
- Lecture/Discussion Chapter 6 (10 minutes)
- Paper Prototyping Video (35 minutes)
- Lecture topics and learning objectives: Design, prototyping, and construction
After today's class, you should be able to- Explain what is a prototype
- Explain why designers use prototypes
- Compare and contrast low-fidelity versus high-fidelity prototypes
- List some disadvantages of high-fidelity prototypes
- Explain what is a Wizard of Oz prototype and when to use this technique
- Explain what is paper prototyping and why should you use it in a design project
- Explain what paper prototypes look like and how they're created: recommended supplies and how to use them
- Explain how to represent screens, user interface widgets, content, and form-filling using paper prototypes
- Construct a paper prototype for a Windows application
- Test your paper prototype with a user to obtain feedback
- References
- PowerPoint Slides for Prototyping [as *.ppt]
- Five PowerPoint slides to accompany today's lecture/discussion