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CS 446: User Interface

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Agenda for Day 13

  1. Announcements
  2. Assignments
    • Return Program 1
      • Mean score: 48.9 out of 50 (98%)
      • Mean completion time: 3.0 hours
    • Program 2 due Thursday
    • Return Portfolios
      • Mean score: 44.8 out of 50 (90%)
      • Mean completion time: 4.7 hours
    • Paper Prototype due next Wednesday

  3. Readings
  4. Today's Activities
  5. Lecture topics and learning objectives: Design, prototyping, and construction
    After today's class, you should be able to
    • Explain what is a prototype
    • Explain why designers use prototypes
    • Compare and contrast low-fidelity versus high-fidelity prototypes
    • List some disadvantages of high-fidelity prototypes
    • Explain what is a Wizard of Oz prototype and when to use this technique
    • Explain what is paper prototyping and why should you use it in a design project
    • Explain what paper prototypes look like and how they're created: recommended supplies and how to use them
    • Explain how to represent screens, user interface widgets, content, and form-filling using paper prototypes
    • Construct a paper prototype for a Windows application
    • Test your paper prototype with a user to obtain feedback

  6. References
    PowerPoint Slides for Prototyping [as *.ppt]
    Five PowerPoint slides to accompany today's lecture/discussion
Ed Gellenbeck, Department of Computer Science, CWU
400 E. University Way, Ellensburg, WA 98926-7520